BASTION 2492

The Game

BASTION 2492

Theatrical Game


Hyper-real adventure game 

There is a hostile world outside. The only way to keep safe is to retreat to the bastion. For generations, the community has lived secluded behind these walls. It is here that the audience encounters the guard, who singlehandedly carries out a series of technical protocols in order to safeguard the complex system that protects the fortress. Little information permeates from the outside, and as long as uncertainty reigns, the fortress must in no event be left. But one day, the guard makes a discovery that casts doubt on these ancient myths.

The young gaming theatre collective machina eX occupies the fortress for the entire duration of the festival with its life-size computer game. In small groups of 12, the audience becomes part of a dark sci-fi story, in which they solve puzzles together and try to get to the bottom of who is protected in the fortress – and from what? An immersive experience that is a cross between audio play, interactive installation and performance.

More informations here.

Calendar

august

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september

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october

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The Scenery

Copyright: Margaux Kolly

Credits

Concept machina eX 

Concept, direction, artistic direction Clara Ehrenwerth 

Concept and script Victor Kümel 

Production manager and technical director Philip Steimel

Performance Joséphine de Weck

Performance (Voice Message): Nicolas Mueller

Set design För Künkel 

Technical, programming and interactive design Lasse Marburg 

Sound design Malu Peeters 

Production assistant Aude Bourrier 

Assistant set designer Mirjam Hildbrand

Translation Raphaëlle Lacord

Production Belluard Festival

Produced with the support of the Canton of Fribourg Cultural Promotion Fund and work grants from Pro Helvetia and Migros Cultural Percentage

Thanks to Veronique Bourrier, Catherine Huber, Henrike Iglesias, Eddy Kunz, Annick und Vincent Perrenoud , Manuel Quartier, Yves Regenass, Sacha Ruffieux, Familie Schnell, Fabienne Vuarnoz, Antoinette und Bruno de Weck und die weltweite Open-Source-Community

machina eX macht Computerspieltheater – theatrale Point 'n' Click Adventures in lebensechter Grafik.