Hyper-real adventure game
There is a hostile world outside. The only way to keep safe is to retreat to the bastion. For generations, the community has lived secluded behind these walls. It is here that the audience encounters the guard, who singlehandedly carries out a series of technical protocols in order to safeguard the complex system that protects the fortress. Little information permeates from the outside, and as long as uncertainty reigns, the fortress must in no event be left. But one day, the guard makes a discovery that casts doubt on these ancient myths.
The young gaming theatre collective machina eX occupies the fortress for the entire duration of the festival with its life-size computer game. In small groups of 12, the audience becomes part of a dark sci-fi story, in which they solve puzzles together and try to get to the bottom of who is protected in the fortress – and from what? An immersive experience that is a cross between audio play, interactive installation and performance.
More informations here.
Concept machina eX
Concept, direction, artistic direction Clara Ehrenwerth
Concept and script Victor Kümel
Production manager and technical director Philip Steimel
Performance Joséphine de Weck
Performance (Voice Message): Nicolas Mueller
Set design För Künkel
Technical, programming and interactive design Lasse Marburg
Sound design Malu Peeters
Production assistant Aude Bourrier
Assistant set designer Mirjam Hildbrand
Translation Raphaëlle Lacord
Production Belluard Festival
Produced with the support of the Canton of Fribourg Cultural Promotion Fund and work grants from Pro Helvetia and Migros Cultural Percentage
Thanks to Veronique Bourrier, Catherine Huber, Henrike Iglesias, Eddy Kunz, Annick und Vincent Perrenoud , Manuel Quartier, Yves Regenass, Sacha Ruffieux, Familie Schnell, Fabienne Vuarnoz, Antoinette und Bruno de Weck und die weltweite Open-Source-Community