“The audience is able to trace how fluent the border between speculation of fictitious values and the awareness of one’s own responsibility can be. And in doing so the clever production is highly entertaining.”
Juliana Löffler, Der Freitag
“Brecht would be delighted at machina eX’s subversive goal to lead the audience out of their self-imposed unsoundness of mind.”
Eva Bringer, Frankfurter Allgemeine Sonntagszeitung
“In the pull of the game moral questions fade into the background in favor of the pleasure of gaming, just how it’s happening for the stock market speculators for whom the thrill of numbers is more important than the annihilation of tangible values, foods or existences – although that is accepted. (…) Thus the game installation gains an additional political layer – next to the one it has always had due to the often highly interesting group processes amongst the audience.”
Matthias Weigel, nachtkritik
August Mohr has made it: In the 47th floor of the biggest bank in the world he launches his hedge fund to go after the real big money. As August’s wife Clara tries to save her pharmaceutical company, the young investment banker Denise already anticipates the danger. As all three lose their securities in the vortex of risk and returns, the SEC is suddenly knocking at the door and the world economy rapidly moves towards the big crash. The only question remaining: Who is about to profit? And at what price?
Over a period of 10 years HEDGE KNIGHTS portrays the system of the financial markets and the aspiration of profit. Deals are made, investment strategies tested and clients deceived. Stock market speculations produce illusional monetary values out of every context. Brokers in the executive floors of multinational trusts earn their pension just as in a computer game. But what looks like the harmless shifting of data on paper may have catastrophic consequences on the other side of the globe – or across the street.
In the game HEDGE KNIGHTS we ask ourselves: How are we concerned with the happenings in the financial markets? And how are the markets concerned with us?
A mobile theatrical game for max. 12 players – duration of ca. 80 minutes.
Premiered on March 22nd 2013 at the HAU Hebbel am Ufer in Berlin.
A coproduction with the HAU. Funded by the Hauptstadtkulturfonds.
Skript and Performance: Anna Fries, Laura Naumann, Yves Regenass
Artistic Direction and Production: Laura Schäffer
Technical Direction: Jan Philip Steimel
Interaction Design: Robin Krause, Lasse Marburg
Video and Production: Nele Lenz
Sounddesign: Matthias Prinz
Set Design: Franziska Riedmiller und För Künkel
Costumes: Elisa Pelkmann
Production: machina eX. Coproduktion: HAU Hebbel am Ufer. Funded by the Hauptstadtkulturfonds.
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