A theater game about game theater, complete with delusions of grandeur, anguish, and an invisible rat.
It’s the same as it always is: As in previous adventures, the Berlin game theatre collective machina eX invites the audience to explore interactive spaces, solve puzzles, and navigate its way through a story together. But this time something is amiss. The game is broken. The game is unfinished. The game’s designer is desperate. This should have been her big breakthrough.
But however you look at it, the game is a disaster. In DISASTER, machina eX takes audience members behind the scenes, inviting them to participate in the process of creating a game. Inevitably, questions of power and control arise, which go beyond aesthetic discourse. How do we deal with systems of control? And how can we create consensus around rules?
Premiere / Venues
Premiere in December 2018 at the HAU Hebbel am Ufer, Berlin
May 2019 at the FFT Düsseldorf
December 2019 at the ROXY Birsfelden
1. to 6. October 2024 at Hannah Playhouse, Wellington, New Zealand
Credit: Dorothea Tuch
Concept: machina eX /// Performance: Katharina Bill, Martin Schnippa /// Text and Game Design: Clara Ehrenwerth /// Direction and Set Design: Anan Fries /// Technical Direction and Programming: Lasse Marburg /// Dramaturgy and Game Design: Yves Regenass /// Music and Sound Design: Malu Peeters /// Electronics andProgramming: Sebastian Arnd /// Lighting Consulting: Eva G. Alonso /// Production Assistance: Eva Budniewski /// With thanks to: Barbara Lenartz /// Production management: Sina Kießling
Production: machina eX. Co-production: HAU Hebbel am Ufer, FFT Düsseldorf, ROXY Birsfelden. Funded by the Berlin Senate Department of Culture and Europe, Dance & Theater Technical Committee BS/BL.