In PATROL, players are immersed in a fictitious urban work environment where a company is promising security services on demand.
machina eX heads into the city with this new adventure. In PATROL, players become contractors for a fictitious company that offers surveillance services on commission. Armed with smartphones and supported by friendly humanoid co-workers, audience members immerse themselves in a world of work and play where urban reality unfolds under a gauzy fictional veil. As a theatrical near-future simulation, PATROL showcases a playable world where platform capitalism has opened up the market of the future: security on demand.
Premiere / Venues
Premiere in June 2019 at the HAU Hebbel am Ufer, Berlin
May 2021 at the FFT Düsseldorf
Credit: Lara Rodriguez Cruz
Concept: machina eX /// Performance: Anne Eigner, Joyce Ferse, Gerard Gorszyca, Clara Jansen, Fabian Jezuita, Ronni Maciel, Ikko Masuda, Ania Rafeld, Stéphanie Reist, Sophie Roeder, Cosima Straub /// Performance (Voice): Nora Decker /// Performance (Photos): Stefan Tontsch /// Text: Clara Ehrenwerth /// Direction and Game Design: Yves Regenass /// Interactive Design and Programming: Benedikt Kaffai, Lasse Marburg /// Dramaturgy and Sound Design: Mathias Prinz /// Costume Design: Therese Röder /// Graphics and Web Design: Simon Koschmieder /// Assistant Direction: Laura Tontsch /// Translation: Layne Mosler /// Production management: Sina Kießling
Production: machina eX. Coproduction: HAU Hebbel am Ufer, FFT Düsseldorf. . Funded by the Capital City Culture Fund of the Berlin Senate Department of Culture and Europe. With support from the Transform Festival Leeds