Intranet (2024)

A multimedia board game with live performance elements

In Germany It happens on average every fortnight: a handful of blackmailers gain access to a council through the back door and take over the computers, sometimes leaving the authorities incapable of operating for months. In recent times, such perpetrators have become more professional, offering “cybercrime as a service”.

“Intranet” is a game about networking and solidarity when critical situations arise. In its new production, Berlin game theatre collective machina eX combine multimedia board game, interactive audio drama, and live performance to explore the growing threat of cyberattacks on democratic institutions. Roleplaying as the editorial team of a fictitious local newspaper, the audience play their way through a story in which a community fights back against an attack on its networks. Will the players succeed in defeating the cyber criminals through research, revelations, and co-operation?

Tickets are available now.

2.11., 17:00: Assisted performance attendance for blind and visually impaired audiences (in German). Please register at tickets@hebbel-am-ufer.de .

Premiere / Venues

Premiere on 24. October at HAU3, HAU Hebbel am Ufer, Berlin

Credit: Julia and Lilia Graf


Concept: machina eX /// Performance: Martin Schnippa /// Performance (voice): N.N. /// Text: Clara Ehrenwerth /// Interaction design, programming: Lasse Marburg, Benedikt Kaffai /// Dramaturgy, game design: Lena Vöcklinghaus, Anton Rose/// Interface and UX design: Elisa Haubert /// Scenography and Costumes: Barbara Lenartz /// Direction: Anton Krause /// Sound design: Matthias Millhoff /// Graphic design: Julia Graf, Lilia Graf /// Production management: Sina Kießling /// Inclusion advice: Dirk Sorge

Production: machina eX. Co-production: HAU Hebbel am Ufer. Funded by: Berliner Senatsverwaltung für Kultur und Gesellschaftlichen Zusammenhalt, Fonds Darstellende Künste, Rudolf Augstein Stiftung.