-
Thanks to new geoengineering innovations, this urban game brings to life a dream that mankind has dreamt of throughout the ages: being able to influence the weather.
-
In PATROL, players are immersed in a fictitious urban work environment where a company is promising security services on demand.
-
With Caretaker, the game theater collective machina eX invites the audience on a journey into a fictional future in which a learning machine appears to revolutionize the world of medicine.
-
Everything in the outside world is hostile and alien. Only the bastion is safe. Over 400 years ago, the community retreated, turning its back on the horrors of the world.
-
A tour of the town takes players through the market community of Wildon, into four mysterious rooms that seem to come from another, very dubious dimension.
-
Which grape is the one for you? Four players move into the mysterious CON.VENT and experience a dystopian daily routine that blurs the lines between self-optimization and surveillance.
-
S3AP beta is both a technical assistance program and a mini-remote-escape-the-room game for eight players.
-
Do you sometimes feel as if a veil is separating you from your surroundings? A veil you’d like to lift? Do you feel more and more like you’re being watched? Are you ticklish?
-
The Bible is lying. God threw in the towel a long time ago. Summer 2012 at the erstwhile Tempelhof Airport. People are sitting in the sun. Barbecuing, romping around, laughing. Between picnic blankets and playing children, a house with cute curtains blends into the summer idyll. In the house’s carefully mowed garden is an abandoned […]
-
Inspired by escape room games, machina eX presents a remote-controlled performance game with live video components.
-
crypt [A] is a project bridging disciplines, in which visual art meets theater and computer gaming.
-
mannheim ’75 was conceived as a 10-minute performance within the “X apartments” project as part of the 16th Annual International Days of Schiller in Mannheim in 2011.
-
Maurice is machina eX’s first full-length theatrical game.