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The multimedia board game Intranet challenges the audience to fight off cyber criminals that try to destabilize their surroundings.
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Thanks to new geoengineering innovations, this urban game brings to life a dream that mankind has dreamt of throughout the ages: being able to influence the weather.
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The multimedia board game Life Goes On takes the audience on a voyage to the East German-West German past—without leaving the game table.
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In an abandoned motor home, up to four players embark on a trip back in time to the early 1990s.
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Free open-source software for the collaborative development of interactive theater experiences.
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A storage management tool for artists and independent theater collectives to facilitate equipment and prop sharing.
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In the mobile game setup.school(). The Learning Machine, a humanoid teaching robot—which students ages 13 and older can configure as a teacher according to their wishes—gets tested in the classroom.
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Research project and website featuring a collection of instructional materials on theater and game design for schools and workshops.
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As a live messenger game, Homecoming offers a change of scenery within your own four walls: During the pandemic, players enter a story about self-denial and solidarity in a crisis.
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LOCKDOWN, the first collaborative living room game by machina eX, is a game about living in a state of isolation.
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In PATROL, players are immersed in a fictitious urban work environment where a company is promising security services on demand.
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With Caretaker, the game theater collective machina eX invites the audience on a journey into a fictional future in which a learning machine appears to revolutionize the world of medicine.
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A comprehensive collection of materials that enables users to recreate the machina-eX classic 15,000 Gray—available online as an open-source project.
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In Lessons of Leaking, machina eX explores the moral conflicts in the tense territory between democracy, transparency, manipulation, and freedom of expression.
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A tour of the town takes players through the market community of Wildon, into four mysterious rooms that seem to come from another, very dubious dimension.
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The Bible is lying. God threw in the towel a long time ago. Summer 2012 at the erstwhile Tempelhof Airport. People are sitting in the sun. Barbecuing, romping around, laughing. Between picnic blankets and playing children, a house with cute curtains blends into the summer idyll. In the house’s carefully mowed garden is an abandoned […]
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crypt [A] is a project bridging disciplines, in which visual art meets theater and computer gaming.