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The multimedia board game Intranet challenges the audience to fight off cyber criminals that try to destabilize their surroundings.
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Thanks to new geoengineering innovations, this urban game brings to life a dream that mankind has dreamt of throughout the ages: being able to influence the weather.
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The multimedia board game Life Goes On takes the audience on a voyage to the East German-West German past—without leaving the game table.
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In an abandoned motor home, up to four players embark on a trip back in time to the early 1990s.
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In the mobile game setup.school(). The Learning Machine, a humanoid teaching robot—which students ages 13 and older can configure as a teacher according to their wishes—gets tested in the classroom.
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As a live messenger game, Homecoming offers a change of scenery within your own four walls: During the pandemic, players enter a story about self-denial and solidarity in a crisis.
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LOCKDOWN, the first collaborative living room game by machina eX, is a game about living in a state of isolation.
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A dystopian bureaucratic simulation sends players into a battle against administrative arbitrariness and alleged neutrality.
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In PATROL, players are immersed in a fictitious urban work environment where a company is promising security services on demand.
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With Caretaker, the game theater collective machina eX invites the audience on a journey into a fictional future in which a learning machine appears to revolutionize the world of medicine.
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A theater game about game theater, complete with delusions of grandeur, anguish, and an invisible rat.
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In ENDGAME, players are immersed in the chaos of cyberwarfare as they battle a new online right-wing movement.
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Everything in the outside world is hostile and alien. Only the bastion is safe. Over 400 years ago, the community retreated, turning its back on the horrors of the world.
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In Lessons of Leaking, machina eX explores the moral conflicts in the tense territory between democracy, transparency, manipulation, and freedom of expression.
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Between memory lapses, shredded files, and pure malice, players attempt to solve a crime together with a sickly investigator.
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In a confusion of realities, machina eX poses questions about the power of memory and the value of forgetting.
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A tour of the town takes players through the market community of Wildon, into four mysterious rooms that seem to come from another, very dubious dimension.
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In RIGHT OF PASSAGE, machina eX adopts a new experimental format to explore the state of being stuck, the feeling of being permanently ‘in transit,’ and the dread of being stopped in your tracks.
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Which grape is the one for you? Four players move into the mysterious CON.VENT and experience a dystopian daily routine that blurs the lines between self-optimization and surveillance.
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S3AP beta is both a technical assistance program and a mini-remote-escape-the-room game for eight players.
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Do you sometimes feel as if a veil is separating you from your surroundings? A veil you’d like to lift? Do you feel more and more like you’re being watched? Are you ticklish?
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Hedge Knights depicts the financial market system and the quest for profit. Deals get made, investment strategies tested, and customers cheated.
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The Bible is lying. God threw in the towel a long time ago. Summer 2012 at the erstwhile Tempelhof Airport. People are sitting in the sun. Barbecuing, romping around, laughing. Between picnic blankets and playing children, a house with cute curtains blends into the summer idyll. In the house’s carefully mowed garden is an abandoned […]
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Inspired by escape room games, machina eX presents a remote-controlled performance game with live video components.
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Play the room, solve the puzzles, experience the story, save the world (or something)!
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crypt [A] is a project bridging disciplines, in which visual art meets theater and computer gaming.
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mannheim ’75 was conceived as a 10-minute performance within the “X apartments” project as part of the 16th Annual International Days of Schiller in Mannheim in 2011.
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Maurice is machina eX’s first full-length theatrical game.