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Can genetic engineering combat world hunger? “A Seed Story” explores ethical dilemmas between innovation and responsibility – with an audience in Berlin, and actors in New Delhi.
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A retrospective for the 15th anniversary of machina eX. Including three theater-games, workshops, discussions and an exhibition about machina eX.
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A theater game about the possibilities of participation in digital systems. Conceived and premiered by the New Zealand group Binge Culture, it celebrates its German premiere in a new production by machina eX.
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The theatrical game is about the lives of civilian forced laborers during the Nazi dictatorship in Weimar.
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The multimedia board game Intranet challenges the audience to fight off cyber criminals that try to destabilize their surroundings.
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Thanks to new geoengineering innovations, this urban game brings to life a dream that mankind has dreamt of throughout the ages: being able to influence the weather.
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The multimedia board game Life Goes On takes the audience on a voyage to the East German-West German past—without leaving the game table.
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In an abandoned motor home, up to four players embark on a trip back in time to the early 1990s.
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In the mobile game setup.school(). The Learning Machine, a humanoid teaching robot—which students ages 13 and older can configure as a teacher according to their wishes—gets tested in the classroom.
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As a live messenger game, Homecoming offers a change of scenery within your own four walls: During the pandemic, players enter a story about self-denial and solidarity in a crisis.
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LOCKDOWN, the first collaborative living room game by machina eX, is a game about living in a state of isolation.
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A dystopian bureaucratic simulation sends players into a battle against administrative arbitrariness and alleged neutrality.
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In PATROL, players are immersed in a fictitious urban work environment where a company is promising security services on demand.
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A theater game about game theater, complete with delusions of grandeur, anguish, and an invisible rat.
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In ENDGAME, players are immersed in the chaos of cyberwarfare as they battle a new online right-wing movement.
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Everything in the outside world is hostile and alien. Only the bastion is safe. Over 400 years ago, the community retreated, turning its back on the horrors of the world.
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In Lessons of Leaking, machina eX explores the moral conflicts in the tense territory between democracy, transparency, manipulation, and freedom of expression.
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Between memory lapses, shredded files, and pure malice, players attempt to solve a crime together with a sickly investigator.
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In a confusion of realities, machina eX poses questions about the power of memory and the value of forgetting.
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A tour of the town takes players through the market community of Wildon, into four mysterious rooms that seem to come from another, very dubious dimension.
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In RIGHT OF PASSAGE, machina eX adopts a new experimental format to explore the state of being stuck, the feeling of being permanently ‘in transit,’ and the dread of being stopped in your tracks.
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Which grape is the one for you? Four players move into the mysterious CON.VENT and experience a dystopian daily routine that blurs the lines between self-optimization and surveillance.
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S3AP beta is both a technical assistance program and a mini-remote-escape-the-room game for eight players.
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Do you sometimes feel as if a veil is separating you from your surroundings? A veil you’d like to lift? Do you feel more and more like you’re being watched? Are you ticklish?
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Hedge Knights depicts the financial market system and the quest for profit. Deals get made, investment strategies tested, and customers cheated.
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The Bible is lying. God threw in the towel a long time ago. Summer 2012 at the erstwhile Tempelhof Airport. People are sitting in the sun. Barbecuing, romping around, laughing. Between picnic blankets and playing children, a house with cute curtains blends into the summer idyll. In the house’s carefully mowed garden is an abandoned tower. A mug of still-warm coffee sits atop a shelf amidst some odd-looking tools. Pieces of paper with jumbled notes look as if someone has just finished writing them. Looking down on the scene from above, you can sense the trouble in the air. The…
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Inspired by escape room games, machina eX presents a remote-controlled performance game with live video components.
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Play the room, solve the puzzles, experience the story, save the world (or something)!
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crypt [A] is a project bridging disciplines, in which visual art meets theater and computer gaming.
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mannheim ’75 was conceived as a 10-minute performance within the “X apartments” project as part of the 16th Annual International Days of Schiller in Mannheim in 2011.
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Maurice is machina eX’s first full-length theatrical game.






























![Crypt[A] (2011)](https://machinaex.de/wp-content/uploads/2023/07/CryptA-2011-01.jpg)

