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A retrospective for the 15th anniversary of machina eX. Including three theater-games, workshops, discussions and an exhibition about machina eX.
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The multimedia board game Intranet challenges the audience to fight off cyber criminals that try to destabilize their surroundings.
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The multimedia board game Life Goes On takes the audience on a voyage to the East German-West German past—without leaving the game table.
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In an abandoned motor home, up to four players embark on a trip back in time to the early 1990s.
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As a live messenger game, Homecoming offers a change of scenery within your own four walls: During the pandemic, players enter a story about self-denial and solidarity in a crisis.
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LOCKDOWN, the first collaborative living room game by machina eX, is a game about living in a state of isolation.
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With Caretaker, the game theater collective machina eX invites the audience on a journey into a fictional future in which a learning machine appears to revolutionize the world of medicine.
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The Bible is lying. God threw in the towel a long time ago. Summer 2012 at the erstwhile Tempelhof Airport. People are sitting in the sun. Barbecuing, romping around, laughing. Between picnic blankets and playing children, a house with cute curtains blends into the summer idyll. In the house’s carefully mowed garden is an abandoned tower. A mug of still-warm coffee sits atop a shelf amidst some odd-looking tools. Pieces of paper with jumbled notes look as if someone has just finished writing them. Looking down on the scene from above, you can sense the trouble in the air. The…
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crypt [A] is a project bridging disciplines, in which visual art meets theater and computer gaming.











![Crypt[A] (2011)](https://machinaex.de/wp-content/uploads/2023/07/CryptA-2011-01.jpg)