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Teachers and theater educators wanted! We are developing a game theater toolkit for teaching and workshops and invite you to test methods, provide feedback, and accompany the development process.
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A retrospective for the 15th anniversary of machina eX. Including three theater-games, workshops, discussions and an exhibition about machina eX.
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A theater game about the possibilities of participation in digital systems. Conceived and premiered by the New Zealand group Binge Culture, it celebrates its German premiere in a new production by machina eX.
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The multimedia board game Intranet challenges the audience to fight off cyber criminals that try to destabilize their surroundings.
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Thanks to new geoengineering innovations, this urban game brings to life a dream that mankind has dreamt of throughout the ages: being able to influence the weather.
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The multimedia board game Life Goes On takes the audience on a voyage to the East German-West German past—without leaving the game table.
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In an abandoned motor home, up to four players embark on a trip back in time to the early 1990s.
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In the mobile game setup.school(). The Learning Machine, a humanoid teaching robot—which students ages 13 and older can configure as a teacher according to their wishes—gets tested in the classroom.
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Research project and website featuring a collection of instructional materials on theater and game design for schools and workshops.
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As a live messenger game, Homecoming offers a change of scenery within your own four walls: During the pandemic, players enter a story about self-denial and solidarity in a crisis.
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LOCKDOWN, the first collaborative living room game by machina eX, is a game about living in a state of isolation.
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In PATROL, players are immersed in a fictitious urban work environment where a company is promising security services on demand.
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With Caretaker, the game theater collective machina eX invites the audience on a journey into a fictional future in which a learning machine appears to revolutionize the world of medicine.
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A comprehensive collection of materials that enables users to recreate the machina-eX classic 15,000 Gray—available online as an open-source project.
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A tour of the town takes players through the market community of Wildon, into four mysterious rooms that seem to come from another, very dubious dimension.
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The Bible is lying. God threw in the towel a long time ago. Summer 2012 at the erstwhile Tempelhof Airport. People are sitting in the sun. Barbecuing, romping around, laughing. Between picnic blankets and playing children, a house with cute curtains blends into the summer idyll. In the house’s carefully mowed garden is an abandoned tower. A mug of still-warm coffee sits atop a shelf amidst some odd-looking tools. Pieces of paper with jumbled notes look as if someone has just finished writing them. Looking down on the scene from above, you can sense the trouble in the air. The…
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crypt [A] is a project bridging disciplines, in which visual art meets theater and computer gaming.



















![Crypt[A] (2011)](https://machinaex.de/wp-content/uploads/2023/07/CryptA-2011-01.jpg)